this game is a part of a series in which i make 1 prototype a week based on a prompt.

this week's prompt was a personal prompt. make a game with 3d physics. usually i only make games in 2d because when comes to design, most games work well enough in 2d space. this prompt was tough because i'm not wholly convinced that most games need to be in 3d space, alas i tried to make something that wouldn't work in a 2-dimensional plane. 

i also added personal challenge to myself throughout the process, and that was to only use the mouse as my input device. i'm not sure if it helped or hurt the design of the prototypes i've made over the past few weeks, but i do have a whole new appreciation for it.

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